Harry Krueger

Harry Krueger

Creative Director

Roundtable Leader

Website: https://www.linkedin.com/in/harry-krueger-1a1b6316


Starting his career as a coder with an undying passion for game design, Harry's appreciation of timeless gameplay values made him a perfect fit for Housemarque, where he played his part in keeping the Arcade spirit alive for the past 15 years. 

During his tenure, Harry played a key part in defining the studio's explosive, neon-infused, bullet-hell inspired creative identity, and worked on award-winning titles such as Outland, Resogun and Nex Machina. 

Most notably, Harry recently acted as Game Director for the roguelike shooter Returnal, which took Housemarque's trademark action formula to triumphant new heights, and went on to receive widespread critical acclaim and multiple awards (including 4 BAFTAS). 

Harry recently announced that he's departing from Housemarque, and - after a well-deserved break - likely embarking on new adventures, which have yet to be revealed. 

Sustainable Practices for Developing World-Class Games at Scale

Developing games is arguably more accessible than ever. Our tools and pipelines are growing increasingly streamlined; our production frameworks are well-defined and scalable; remote work offers unprecedented flexibility and potential work-life balance; and the industry is bursting with incredible talent and creativity. However, we're seeing record layoffs, studio closures, and a development landscape that's growing increasingly challenging and unsustainable, especially in the large-scale AAA development space. As leaders, how can we achieve our bold creative aspirations, while still being responsible with our scoping, recruiting, scheduling and work processes? This roundtable aims to identify and discuss the current challenges and realities of large-scale game development and explore how we can shoot for the stars while building and maintaining sustainable development practices.