Building Better Worlds: The Next Steps in Online and Open Worldbuilding
Bill Roper will look at the technological and market developments driving the adoption of open worlds, and how, in an increasingly saturated market, developers and publishers can get ahead of the curve. Roper will share his thoughts on where the technical and creative future of open world games may lie, looking at the technical challenges and design possibilities of persistence, high fidelity, scale, intricacy and higher player counts.
Bio:
Bill Roper has been a leading figure in the global gaming industry for 23 years. He started his career at Blizzard Entertainment, where he contributed to the success of the Warcraft, StarCraft, and Diablo franchises.
Earlier this year Bill joined Improbable, a London startup . As Improbable's Chief Creative Officer, Bill plays a key role in helping to unlock the creative possibilities of SpatialOS, Improbable's cloud-based platform, which enables game developers to build and operate online words of unprecedented scale, complexity and persistence.
Bill's previous roles also include co-founding and running Flagship Studios, serving as CCO at Cryptic Studios and most reccently as Head of Disney Interactive Central Creative and Vice President of DCPI Labs (Disney Consumer Products and Interactive Media) at The Walt Disney Company.