Roundtables

Curated Roundtable Discussions with Industry Experts 

D.I.C.E. Europe will once again include focused roundtable, break-out sessions. Based on the overwhelming success of our roundtable experience at last year’s event, the AIAS will continue this experience once again.

Roundtable break-out sessions are intimate, moderated group discourses where attendees can discuss amongst peers a variety of topics important to the interactive entertainment industry.  The roundtables will take place with multiple roundtables in a large room, seating 10 per table including the table leader.

The Academy envisions the table leader briefly introducing the topic. Afterwards, the discussion becomes free form with the leader’s only obligation to serve as a moderator to keep things moving along with a few questions if conversations begin to stall as well as making sure that everyone at the table is getting a fair chance to speak and engage with others.  The objective is not to necessarily solve a problem or come to a conclusion – it is to trade ideas/thoughts with other engaged individuals with similar interests and questions.

PLEASE NOTE: Roundtable sessions will be closed events for D.I.C.E. attendees only, this experience is closed to press.

Roundtable session leaders and topics will be added soon, so please check back for details.  If you would like to submit a roundtable topic, please email Debby Chen at [email protected].

Register for D.I.C.E. Europe now!

Roundtable Leaders for #DICE2016 Europe

Morning Roundtables

The first Morning Roundtable Topic will be the same discussion across all respective tables.  It will be a discussion based on the Morning Conference Keynote from Hilmar Veigar Petursson – “Why Are We Doing This, Really? The Human Benefit of Computer Games.” The second Morning Roundtable Topic will be the topic as listed below. 

 

Adam Boyes

Adam Boyes, CEO of Iron Galaxy Studios
Platform Partnerships - Should you choose sides in exchange for platform promotions?
Apple, Amazon, Oculus, Steam, Nintendo, Microsoft & PlayStation are always on the hunt for great content, but it can come with a price. Is trading exclusivity worth cutting off some of your customer base? Do the promotions offset the delayed release? Should platform exclusivity be a thing? Bring your ideas, thoughts, tips, good, bad & ugly stories to share with our roundtable!

Lyle Hall

Lyle Hall, President and CEO of Heavy Iron
Innovation in user acquisition through social game mechanics
With UA costs continuing to skyrocket, how have social game mechanics become front and center with game design?  How and where can innovation in the social aspects of a game’s design impact our ability to reach bigger and broader audiences?  Why will this matter to future games’ successes as much as product and marketing design currently do?

David Helgason

David Helgason, Founder of Unity Technologies
The Future of VR
Where is VR going and what’s the best approach to win in VR? And when is this happening? 

 

Jeff Hilbert

Jeff Hilbert, CEO and Founder of Starting Point
Realistic Opportunities in AR/VR

Sean Kane

Sean Kane, Partner at Frankfurt Kurnit Klein & Selz PC
International IP Protection
In the video game industry there is nothing more critical that Intellectual Property.  From Copyrights and Patents to Trade Secrets and Trademarks IP abounds in games. IP can sometimes be easy to create but is often difficult to protect especially on a worldwide basis.  Having a clear international IP strategy to execute upon is paramount in a world of patent trolls and increasing game clones.  The participants in this roundtable will discuss/question the realities of protecting IP on an international stage and share stories of what went right and what not to do.  

 

Ian Livingston CBE

Ian Livingston CBE, Chairman at Sumo Digital
Brexit – What now for the UK video games industry?

Before the referendum, an anonymous poll of UK video games companies by trade body UKIE resulted in over 80% of respondents in favor of ‘Remain.' Much to everybody’s surprise, the UK voted in favor of ‘Brexit’ on 23rd June. So what now for the UK video games industry that has thrived on unrestricted access to both the EU talent pool and a market of 560 million people? Does the UK have to be in it to win it?

Joe Minton

Joe Minton, President of DDM
Navigating the Publisher and External Developer Relationship in the F2P/Game-as-a-Service Space
Roundtable Co-Lead with Markus Windelen


John O'Connell

John O'Connell, Founding Advisor of Versus Systems
Engaging Your 99%

We’re all leveraging social, livestreaming, virtual crafting marketplaces, eSports and more to keep our players in game. While these innovations increase engagement, and expand our audiences, only the top one percent ever go “pro” as streamers, athletes, or crafters. Our core business, and ultimate collective challenge, is to serve all players - 100% of them - in an increasingly competitive marketplace. This roundtable is an opportunity to discuss and examine new services designed to proactively engage your players - including "eSports for all" initiatives and others.

Patric Palm

Patric Palm, Chairman and CEO at Hansoft
Trends and Future in Studio and Production Management

The way we organize studios and teams constantly evolve with changing challenges. In this roundtable attendees will discuss current trends and future paths around studio and production management. The table participants will swap experiences and best practices around management methods, leadership, culture, outsourcing, lean (start-up), agile, organic organization, team scaling, and much more.

Randy Pitchford

Randy Pitchford, President and CEO of Gearbox Software
Building Worlds - The Vocabulary and Process of Universe Invention in Interactive Fiction

The requirements for story and universe development in interactive entertainment are different from every other medium. Videogames are a young medium and the development of deep fictional universes within videogame franchises is younger still. Game developers have had to invent the rules for world-building at the same time as actually building the worlds themselves. Participants will learn some vocabulary and processes used at Gearbox Software for the creation of the Borderlands universe and will be invited to contribute their own insights, methods and lessons towards world building with the group. This round table is suitable and useful not only for world builders themselves, but for anyone who has or desires a role in the industry that interacts with, represents or relates to world builders.

Hannes Siefert

Hannes Seifert, Studio Head and Executive Producer at IO Interactive
The digital age and its impact on classic AAA game development and publishing

Hannes will host a discussion on what opportunities and possibilities open up with moving AAA releases further away from physical platforms into the live and online world of today. What are the risks and challenges? How can existing franchises and development teams evolve? How do your publishing teams and your distribution partners fit into this new world? And most of all, what’s in it for the players?

Roy Taylor

Roy Taylor, Corporate Vice President of Alliances at AMD and Chair, BAFTA VR Advisory Group
The Immersive Medium Will Change Games Forever

The introduction of VR and AR has created much excitement and speculation. But how exactly should the traditional games industry react and what are the implications? When can we expect to see a real business opportunity and how will this affect the rest of the games industry. In this session Taylor will discuss how he and AMD see the future of gaming, near and far, evolving with the introduction of VR and AR to the traditional games industry.

Markus Windelen

Markus Windelen, Managing Director of Six Foot Europe
Navigating the Publisher and External Developer Relationship in the F2P/Game-as-a-Service Space
Roundtable Co-Lead with Joe Minton

Afternoon Roundtables

Alan Chen

Alan Chen Ph.D., Managing Director of Essence Associates
Insights to Chinese Oversea M&As
Chinese investments in the US and Europe have grown exponentially in recent years. This Roundtable will facilitate discussions on Chinese economy, potential Chinese investors, Chinese investors’ strategies, M&A target preferences, as well as regulations. The takeaways of this Roundtable will allow audience to gain some insights of the current Chinese overseas M&A activities and investor mindsets.

Martin Ekdal

Martin Ekdal, Co-Founder of Simplygon
The Emergence of Game Technology in Traditional Industries
Game developers have been creating stunning visuals and pushing hardware to its limits for a long time. Now that more traditional industries are exploring 3D visualization on a broader level they are looking towards the games industry for guidance. What can these “enterprises” learn from the games industry? What opportunities are there for developers? Is there anything we can learn from them?

Tanya Forsheit

Tanya Forsheit, Partner at Frankfurt Kurnit Klein and Selz, Co-Chair of Privacy & Data Security Group
Building Communities through Big Data
Forsheit will lead a discussion about how organizations can use privacy as a competitive differentiator and what companies can learn from the recent popular hit, Pokemon Go.

David Helgason

David Helgason, Founder of Unity Technologies
Ambitious Company Building
Building great companies takes patience, vision, and a fair amount of naïveté. Let’s do this! 

Richard Jolly

Richard Jolly, Co-founder and CMO of Splash Damage
Roundtable Co-Lead with Paul Wedgwood
The Billion Dollar Disintermediation Opportunity
It used to be that successful video games companies would sell and their founders move on, yet just a few years later the strategic buyer would shut the company down, make staff redundant and leave fans disappointed. Something has changed. Start-up games businesses now achieve billion dollar revenues. Great developers sell for over $100m - but instead of exiting, their rich founders stay on, the businesses go from strength to strength, while employees AND fans are happier than ever. What is causing this trend? How can you capitalize on this opportunity?

Jon Kimmich

Jon Kimmich, Advisor to Sparkypants Studios
Organizing and Designing for Watchability

As game players consume more and more gaming content they alternative mediums, Youtube, Twitch, broadcast of e-sports, building a organizing and building a process for designing ‘watch-able’ content becomes a larger and larger consideration for game creators. In this roundtable participants will share ideas and strategies for developing games, game mechanics and supporting features that foster a community of not only players, but also viewers.

Hendrick Lesser

Hendrik Lesser, Managing Director of Remote Control Productions
Expanding your business into Post-Brexit Europe: views and insights on hub cities, opportunities and pitfalls

As one of the key markets for videogames with more than 1,500 developer studios working here, Europe has always been a huge draw for companies from all over the world. The Brexit is going to change the rules of the Europe game, putting new hotspots outside of the UK on the radar, changing trade and investment regulations and creating unforeseen market shifts. The Roundtable will discuss its impact, deliver advice on how to best get started and what to look out for.

Matias Myllyrinne

Matias Myllyrinne, Head of Development at Wargaming.net
Distributed Development: Harnessing Global Talent to Deliver Your Game

Increasingly large and even smaller games are being built and run live by multiple teams across multiple geographic locations. Come and share ideas and experiences of how to harness global talent pools. When and how does distributed development of games work best. Please join in to share and see what can be learned from our experiences so far.

Patric Palm

Patric Palm, Chairman and CEO at Hansoft
Trends and Future in Studio and Production Management

The way we organize studios and teams constantly evolve with changing challenges. In this roundtable attendees will discuss current trends and future paths around studio and production management. The table participants will swap experiences and best practices around management methods, leadership, culture, outsourcing, lean (start-up), agile, organic organization, team scaling, and much more.

Randy Pitchford

Randy Pitchford, President and CEO of Gearbox Software
Building Worlds - The Vocabulary and Process of Universe Invention in Interactive Fiction

The requirements for story and universe development in interactive entertainment are different from every other medium. Videogames are a young medium and the development of deep fictional universes within videogame franchises is younger still. Game developers have had to invent the rules for world-building at the same time as actually building the worlds themselves. Participants will learn some vocabulary and processes used at Gearbox Software for the creation of the Borderlands universe and will be invited to contribute their own insights, methods and lessons towards world building with the group. This round table is suitable and useful not only for world builders themselves, but for anyone who has or desires a role in the industry that interacts with, represents or relates to world builders.

Maria Sayans

Maria Sayans, Chief Customer Officer of CCP Games
IP Development Strategies for Crossing the VR Desert
What role will IP have in driving VR player adoption, both of hardware and software? Should your IP strategy be different in mobile VR and in HD VR? As developers flesh out strategies for success in VR, does it make sense to create brand new IPs, port existing experiences, or extend well known brands with born-in-VR experiences?

Paul Wedgwood

Paul Wedgwood, CEO of Splash Damage
Roundtable Co-Lead with Richard Jolly
The Billion Dollar Disintermediation Opportunity
It used to be that successful video games companies would sell and their founders move on, yet just a few years later the strategic buyer would shut the company down, make staff redundant and leave fans disappointed. Something has changed.  Start-up games businesses now achieve billion dollar revenues.  Great developers sell for over $100m - but instead of exiting, their rich founders stay on, the businesses go from strength to strength, while employees AND fans are happier than ever.  What is causing this trend?  How can you capitalize on this opportunity? 

Roundtable Leaders from #DICE2015 Europe

David Helgason
Mike McDonald

The new roundtable format at D.I.C.E is just the best. I loved – and everyone else seems to too – engaging my peers in small and focused, no-nonsense groups, where we could really rip into some of the topics that are critical to our companies as well as our industry.
David Helgason, Founder at Unity Technologies

The D.I.C.E. roundtable format was a very positive change this year. It was great to participate in productive discussions with such an impressive group of people. This truly took industry networking at the conference to a new level.
Mike McDonald, CTO at Wargaming.net

Randy Pitchford
Ted Price

I loved leading the round tables at D.I.C.E. Europe and would love to do it again. I expected to have some engaging discussion with peers but actually ended up not merely stimulated but actually profiting from the experience. I think the format has a LOT of potential for the D.I.C.E. Summit in Vegas and look forward to participating.
Randy Pitchford, President at Gearbox Software

One of my favorite aspects of D.I.C.E. is that everyone brings extensive games industry experience to the conference. And that experience is incredibly varied among attendees. As a result I walked away from my roundtables with a lot of useful advice I would never have found elsewhere.
Ted Price, Founder and CEO at Insomniac Games

Alf Tan

The roundtables were great, interesting topics, more importantly learning from a great group of peers sharing their knowledge and opinion.
Alf Tan, Head of Business Development at Amazon Games

Register for the 2016 D.I.C.E. Summit now!

Roundtable Participants from #DICE2015 Europe

Alyssa Padia Walles
Dave Oshry

The roundtables offered a great opportunity to discover interesting topics through intimate, engaging discussions with colleagues across the video game ecosystem. Our team loved them.
Alyssa Padia Walles, U.S. Managing Director at Hitbox Entertainment

The roundtables at D.I.C.E. Europe were worth the trip alone! How else can you get so up close and personal with so many giants of our industry? I can't wait to see the format take shape at the D.I.C.E. Summit in Las Vegas.
Dave Oshry, CEO at New Blood Interactive

Lyle Hall
Maria Sayans

I found the roundtables to be a refreshing format for generating real dialog with my peers about our business. There was a palpable circle of trust at each table that fostered genuine conversation about the challenges we all face.
Lyle Hall, President and CEO at Heavy Iron Studios

The roundtables were a huge source of insight and generated exciting discussions. It was a unique opportunity to explore, frankly and openly, with experts, subjects that are mutually interesting. I was pleasantly surprised by the candid dialogue. Definitely a highlight of the whole program.
Maria Sayans, Chief Customer Officer at CCP Games

Register for D.I.C.E. Europe now!